Out of curiousity, I logged on to my RIFT account to check if it had been compramised. Luckily, all is good and I was also prompted to change the password to be more secure. Interestingly, I found that I had 3 days of play time left on my account even if there hadn't been any subscription info on there nor was there any email notice of that fact.
Of course, I had to make sure it was legitimate so a quick search brought up info that Trion gave 3 days for former subscribers. Certainly a good way to get people back in the game and I applaud Trion for the initiative, though I did wish I had some info about it sooner. Just as well since I had been wondering about the changes since I last played. I was not there for the 1.5 and 1.6 patches. Come to think of it, I think I missed the 1.4 patch as well. I was always impressed by the game's graphics and soul system. I was less impressed with how obvious the grind was presented. Some gripes aside, it is a great game and at times, I forgot why I even quit.
Over the weekend, I remembered. It still is the great game from a few months back, but that's also the biggest problem. There simply was nothing for me to do. I tried out the Chronicles and got my behind handed to me on a platter in Greenscale's Blight. Hammerknell, on the other hand, was a very easy and quick Chronicle. I queued for a T2 dungeon and I got Abyssal Precipice and that has not changed either. I tried an Instant Adventure and got...well...something. The AA system was interesting, but also looked overwhelming considering I had only 3 days to play around with the game.
There simply was no incentive for me to advance any further. Perhaps if I had only lower levels or a new 50, I may have wanted to see more of the game. Granted, I haven't tried Ember Isle yet, but that's my point - I had no reason to do so.
MMORPGs rely completely on the carrot on the stick method of keeping their gamers' attention. But perception plays a key role here too and that carrot may not look quite as appealing to some than it does others.
In my case with RIFT, I do not raid. I don't have any intention to raid, and neither do I have any intention to PvP a lot. This leaves me with no reason to gear up or improve my character in any way. For most of the couple of hours I was online, I checked my bags and mail, as well as checked the auction house - which had fewer things in it than months ago.
RIFT is still a great looking game, but without friends, or a guild, or a good idea of what I want to do in the world of Telara, there is simply no reason to stay logged on. Perhaps one day I may return, but this free gameday weekend was just not it.
Highlights of the weekend:
- T2 dungeon queue popped for me as a DPS role - at 8am on a Saturday morning. Surprising but the run itself was pretty by-the-numbers.
- Instant Adventures brought me to Shimmersand with a chain of quests, but did not send me back when I left it. Leaving an instant adventure apparently just means leave raid and abandon quest.
- Accessibility of raid gear has improved. Still slow unless you run dungeons a lot. And like I said, there was no incentive to do so anyway.
- I realized I haven't tried the game since my graphics card upgrade. Everything looked GREAT!
- Mashing up to 3 macro buttons was not fun then, it certainly isn't fun now. But hey, it worked and the results were good.
