**Important Aside - always, always go to the official site to validate beta invites whenever possible. Sometimes clicking links is the only option emails give you, but you have to be very careful to check where that link is really taking you to.
It has been a very long time since I played a Diablo game. I totally loved the original game and would play it when I could. Diablo 2 on the other hand, not so much. The second game did not catch me with it's story and, as a result, it felt very grindy. Could be my fault for skipping stuff, but to further the story, I had to get to a certain level and going through the same dungeons over and over just became too tedious.
So how is Diablo 3? One word sums it up nicely: fun.
The beta is actually quite small - only 13 levels out of what looks like 30, maybe more. It only shows the very first part of the game, up until the fight with the Skeleton King which only gets you to level 8 or 9. There are no cinematics yet and, partially because of that, the story is quite lacking. It does look like they are testing mostly mechanics, gameplay, and perhaps loot drops and leveling numbers.
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| What? I still need to kill stuff! And find breakable things! |
So what the heck made it fun? I think I have spent hours killing the same kind of mobs over and over again, but it has not grown old. Between 2 characters, i've finished the beta at least 10 times. And yet I still am compelled to log on and play some more.
Part of the fun is that everything you do had some cool effect. The level 1 abilities may seem simple, but they still killed monsters in 1-2 hits. Some even knock away enemies off to the outside of the playable area. There are also so many destructable objects, even those that cannot be directly targetted. There's just so much primal joy from using an ability and watching tables, chairs, even walls smash and break. Yes, these are shallow reasons, but when you can't get enough of finding things to break and kill, it is reason enough.
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| Take that you fearsome furniture! |
Sometimes killing and breaking things do get old, but then there's also the loot. Certainly not ultra powerfull stuff (although some of those drop too), but scrolls, gold, and training pages to improve your crafting drop frequently as well. The training pages actually may end up the more valuable drop as the crafted gear looks pretty strong. Gold drops do seem to scale with the player's level as my level 10 barbarian can get 20g from a level 1 monster. That may be a bug though.
The other part of the fun is the sense of discovery. Like other Diablo games, the map has some randomness to it. Not completely new maps though. Rooms and corridors are liberally copy/pasted in, but the actual layout of the dungeon maps are changed from game to game. You can log out after exploring a dungeon and come back to the same dungeon with a different map layout. This can also be an annoying feature if you get disconnected and need to spend several more minutes finding the entrance to the next dungeon level.
That leads to one of Diablo 3's flaws - the game only works when the servers are online. There is no option to play offline. Then again, a fully offline client can lead to exploits and hacks that can interfere with online play. It would not be hard for some enterprising person to run exploits like duplicating items or gold if the game is available offline. This kind of thing would be very bad especially for the auction house.
Speaking of which, the auction house in beta does not have the real money option enabled yet and works passably when selling and buying gear. I was able to make some decent gold, but since there aren't that many people in the beta, demand drops off pretty quick. I do find it interesting that you can sell items that are stored in the shared stash chest, each character's inventory, and even what each character is wearing. Convenient for sure, but I smell a mobile app on the way.
Since the game is always online, each game session has it's own "instance" which can be joined by other players. By default, your game is set to "invite only" where you can find a friend and invite him/her into your game. Other modes allow others to jump into your game either by finding your Real ID or using the game finder to locate others who are in the same quest as you. Monsters do increase in power when others join so it provides a nice challenge, but the loot is currently a little broken with the end boss giving me only low quality items. Not sure if that is intended or i was victimized by poor RNG.
There is still a lot for me to find out and do in Diablo 3. There are still other classes I haven't played to a higher level and there are certainly more updates to come. Apparently, the game files already include models and maps for later levels, so I really look forward to testing those when they are made available.





